#include "mutator_nades.qh"
-#include "../_all.qh"
#include "mutator.qh"
#include "gamemode_keyhunt.qh"
#include "gamemode_freezetag.qh"
#include "../../common/nades/all.qh"
+#include "../../common/gamemodes/all.qh"
#include "../../common/monsters/spawn.qh"
#include "../../common/monsters/sv_monsters.qh"
+#include "../g_subs.qh"
.float nade_time_primed;