offset = '0 0 0';
setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
- //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
+ //setmodel(_nade, W_Model("v_ok_grenade.md3"));
//setattachment(_nade, world, "");
PROJECTILE_MAKETRIGGER(_nade);
setsize(_nade, '-16 -16 -16', '16 16 16');
n.nade_type = bound(1, n.nade_type, NADES_COUNT);
- setmodel(n, "models/weapons/v_ok_grenade.md3");
+ setmodel(n, W_Model("v_ok_grenade.md3"));
//setattachment(n, self, "bip01 l hand");
n.exteriormodeltoclient = self;
n.customizeentityforclient = nade_customize;
n.nextthink = max(n.wait - 3, time);
n.projectiledeathtype = DEATH_NADE;
- setmodel(fn, "models/weapons/h_ok_grenade.iqm");
+ setmodel(fn, W_Model("h_ok_grenade.iqm"));
setattachment(fn, self.weaponentity, "");
fn.realowner = fn.owner = self;
fn.colormod = NADES[n.nade_type].m_color;
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
precache_model("models/ok_nade_counter/ok_nade_counter.md3");
- precache_model("models/weapons/h_ok_grenade.iqm");
- precache_model("models/weapons/v_ok_grenade.md3");
+ precache_model(W_Model("h_ok_grenade.iqm"));
+ precache_model(W_Model("v_ok_grenade.md3"));
precache_model("models/ctf/shield.md3");
precache_sound(W_Sound("rocket_impact"));