if (!e.instagib_needammo)
return;
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
- e.instagib_needammo = FALSE;
+ e.instagib_needammo = false;
}
void instagib_ammocheck()
{
instagib_stop_countdown(self);
else
{
- self.instagib_needammo = TRUE;
+ self.instagib_needammo = true;
if (self.health <= 5)
{
Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
FOR_EACH_PLAYER(head)
instagib_stop_countdown(head);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
{
other.monster_loot = spawnfunc_item_minst_cells;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
// always refill ammo
if(self.monsterid == MON_MAGE)
self.skin = 1;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
{
if(checkentity.items & IT_STRENGTH)
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
{
instagib_stop_countdown(self);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
{
self.effects |= EF_FULLBRIGHT;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
{
instagib_ammocheck();
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
{
// no regeneration in instagib
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
if(self.items & IT_INVINCIBLE)
self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
damage_save = 0;
damage_take = frag_damage;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
{
// weapon dropping on death handled by FilterItem
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
if(IS_PLAYER(frag_attacker))
if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+ {
+ if(frag_target.armorvalue)
+ {
+ frag_target.armorvalue -= 1;
+ frag_damage = 0;
+ frag_target.damage_dealt += 1;
+ frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
+ }
+ }
+
+ if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
{
if(frag_deathtype & HITTYPE_SECONDARY)
{
frag_damage = frag_mirrordamage = 0;
-
+
if(frag_target != frag_attacker)
{
if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
frag_force = '0 0 0';
}
}
- else if(frag_target.armorvalue)
- {
- frag_target.armorvalue -= 1;
- frag_damage = 0;
- frag_target.damage_dealt += 1;
- frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
- }
}
}
frag_mirrordamage = 0;
}
- if(frag_target.items & IT_STRENGTH)
+ if((frag_target.buffs & BUFF_INVISIBLE) || (frag_target.items & IT_STRENGTH))
yoda = 1;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
start_weapons = warmup_start_weapons = WEPSET_VAPORIZER;
start_items |= IT_UNLIMITED_SUPERWEAPONS;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_FilterItem)
{
if(self.classname == "item_cells")
- return TRUE; // no normal cells?
+ return true; // no normal cells?
if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
{
self.ammo_cells = autocvar_g_instagib_ammo_drop;
- return FALSE;
+ return false;
}
if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
self = e;
spawnfunc_item_minst_cells();
self = oldself;
- return TRUE;
+ return true;
}
if(self.flags & FL_POWERUP)
- return FALSE;
+ return false;
if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
self.ammo_cells = autocvar_g_instagib_ammo_drop;
if(self.ammo_cells && !self.weapon)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
// but only apply this to real players, not to spectators
if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
if(DIFF_TEAM(self.owner, e))
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
{
- if (!autocvar_g_powerups) { return FALSE; }
+ if (!autocvar_g_powerups) { return false; }
if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
- return FALSE;
+ return false;
entity e = spawn();
e.noalign = self.noalign;
setorigin(e, self.origin);
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":instagib");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", instagib");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(instagib_SetModname)
{
modname = "instagib";
- return TRUE;
+ return true;
}
MUTATOR_DEFINITION(mutator_instagib)
MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);
- return FALSE;
+ return false;
}