+#ifndef MUTATOR_BUFFS_H
+#define MUTATOR_BUFFS_H
+
// buff specific variables \\
//
// ammo
.float oldbuffs; // for updating effects
.entity buff_model; // controls effects (TODO: make csqc)
-#define BUFF_MIN ('-16 -16 -20')
-#define BUFF_MAX ('16 16 20')
+const vector BUFF_MIN = ('-16 -16 -20');
+const vector BUFF_MAX = ('16 16 20');
// client side options
.float cvar_cl_buffs_autoreplace;
+#endif