same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
- return FALSE;
+ return false;
if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
{
self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
self.alpha = 1;
}
- return TRUE;
+ return true;
}
// buff item
float buff_Waypoint_visible_for_player(entity plr)
{
if(!self.owner.buff_active && !self.owner.buff_activetime)
- return FALSE;
+ return false;
if(plr.buffs)
{
if(plr.cvar_cl_buffs_autoreplace)
{
if(plr.buffs == self.owner.buffs)
- return FALSE;
+ return false;
}
else
- return FALSE;
+ return false;
}
return WaypointSprite_visible_for_player(plr);
void buff_Waypoint_Spawn(entity e)
{
- WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+ WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
}
void buff_Respawn(entity ent)
{
if(gameover) { return; }
-
+
vector oldbufforigin = ent.origin;
-
+
if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
{
- entity spot = SelectSpawnPoint(TRUE);
+ entity spot = SelectSpawnPoint(true);
setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
ent.angles = spot.angles;
}
-
+
tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-
+
setorigin(ent, trace_endpos); // attempt to unstick
-
+
ent.movetype = MOVETYPE_TOSS;
-
+
makevectors(ent.angles);
ent.velocity = '0 0 200';
ent.angles = '0 0 0';
pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-
+
WaypointSprite_Ping(ent.buff_waypoint);
-
+
sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
}
}
else { return; } // do nothing
}
-
+
self.owner = other;
- self.buff_active = FALSE;
+ self.buff_active = false;
self.lifetime = 0;
-
+
Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
float buff_Available(float buffid)
{
if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
- return FALSE;
+ return false;
if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
- return FALSE;
+ return false;
if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
void buff_NewType(entity ent, float cb)
self.color = Buff_Color(self.buffs);
self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
self.skin = Buff_Skin(self.buffs);
-
+
setmodel(self, "models/relics/relic.md3");
if(self.buff_waypoint)
if(!self.buff_activetime_updated)
{
buff_SetCooldown(self.buff_activetime);
- self.buff_activetime_updated = TRUE;
+ self.buff_activetime_updated = true;
}
if(!self.buff_active && !self.buff_activetime)
self.owner = world;
if(autocvar_g_buffs_randomize)
buff_NewType(self, self.buffs);
-
+
if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
buff_Respawn(self);
}
-
+
if(self.buff_activetime)
if(!gameover)
if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
if(!self.buff_activetime)
{
- self.buff_active = TRUE;
+ self.buff_active = true;
sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
}
if(self.team && !self.buff_waypoint)
buff_Waypoint_Spawn(self);
-
+
if(self.lifetime)
if(time >= self.lifetime)
buff_Respawn(self);
}
-
+
self.nextthink = time;
//self.angles_y = time * 110.1;
}
self.owner = world;
buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
buff_Waypoint_Reset();
- self.buff_activetime_updated = FALSE;
-
+ self.buff_activetime_updated = false;
+
if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
buff_Respawn(self);
}
void buff_Init(entity ent)
{
if(!cvar("g_buffs")) { remove(self); return; }
-
+
if(!teamplay && self.team) { self.team = 0; }
entity oldself = self;
self = ent;
if(!self.buffs || buff_Available(self.buffs))
buff_NewType(self, 0);
-
+
self.classname = "item_buff";
self.solid = SOLID_TRIGGER;
self.flags = FL_ITEM;
buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
self.buff_active = !self.buff_activetime;
self.pflags = PFLAGS_FULLDYNAMIC;
-
+
if(self.noalign)
self.movetype = MOVETYPE_NONE; // reset by random location
setmodel(self, "models/relics/relic.md3");
setsize(self, BUFF_MIN, BUFF_MAX);
-
+
if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
buff_Respawn(self);
-
+
self = oldself;
}
setorigin(ent, old.origin);
ent.angles = old.angles;
ent.noalign = old.noalign;
-
+
buff_Init(ent);
}
// mutator hooks
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
if(frag_target.buffs & BUFF_RESISTANCE)
{
vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
- damage_take = v_x;
- damage_save = v_y;
+ damage_take = v.x;
+ damage_save = v.y;
}
- return FALSE;
+ return false;
}
void buff_Vengeance_DelayedDamage()
{
if(self.enemy)
Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
+
remove(self);
return;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+ if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
if(frag_target.buffs & BUFF_SPEED)
if(frag_target != frag_attacker)
if(random() <= autocvar_g_buffs_medic_survive_chance)
if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-
+
if(frag_target.buffs & BUFF_VENGEANCE)
if(frag_attacker)
if(frag_attacker != frag_target)
if(frag_attacker != frag_target)
if(vlen(frag_force))
frag_force = '0 0 0';
-
+
if(frag_attacker.buffs & BUFF_BASH)
if(vlen(frag_force))
if(frag_attacker == frag_target)
frag_force *= autocvar_g_buffs_bash_force_self;
else
frag_force *= autocvar_g_buffs_bash_force;
-
+
if(frag_attacker.buffs & BUFF_DISABILITY)
if(frag_target != frag_attacker)
frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
if(DIFF_TEAM(frag_attacker, frag_target))
frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
// reset timers here to prevent them continuing after re-spawn
self.buff_disability_time = 0;
self.buff_disability_effect_time = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
}
-
+
if(time < self.buff_disability_time)
{
self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
if(self.buffs & BUFF_JUMP)
player_jumpheight = autocvar_g_buffs_jump_height;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
monster_speed_run *= autocvar_g_buffs_disability_speed;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
{
Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
self.buffs = 0;
-
+
if(self.buff_model)
{
remove(self.buff_model);
self.buff_model = world;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
if(self.buffs)
{
Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
self.buffs = 0;
sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
remove(self.buff_model);
self.buff_model = world;
}
-
+
// also reset timers here to prevent them continuing after spectating
self.buff_disability_time = 0;
self.buff_disability_effect_time = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
// but only apply this to real players, not to spectators
if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
if(DIFF_TEAM(self.owner, e))
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
{
entity e = spawn();
buff_SpawnReplacement(e, self);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
{
if(self.buffs & BUFF_SPEED)
weapon_rate *= autocvar_g_buffs_speed_rate;
-
+
if(time < self.buff_disability_time)
weapon_rate *= autocvar_g_buffs_disability_rate;
-
- return FALSE;
+
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
{
- if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-
+ if(gameover || self.deadflag != DEAD_NO) { return false; }
+
if(time < self.buff_disability_time)
if(time >= self.buff_disability_effect_time)
{
pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
self.buff_disability_effect_time = time + 0.5;
}
-
+
if(self.frozen)
{
if(self.buffs)
self.buffs = 0;
}
}
-
+
if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
if(self.alpha != autocvar_g_buffs_invisible_alpha)
self.alpha = autocvar_g_buffs_invisible_alpha;
if(!self.ammo_nails) { self.ammo_nails = 20; }
if(!self.ammo_fuel) { self.ammo_fuel = 20; }
}
-
+
if(self.oldbuffs & BUFF_INVISIBLE)
{
if(time < self.strength_finished && g_instagib)
self.buff_invisible_prev_alpha = self.alpha;
self.alpha = autocvar_g_buffs_invisible_alpha;
}
-
+
if(self.oldbuffs & BUFF_FLIGHT)
self.gravity = self.buff_flight_prev_gravity;
else if(self.buffs & BUFF_FLIGHT)
setmodel(self.buff_model, "models/relics/relic.md3");
setsize(self.buff_model, '0 0 -40', '0 0 40');
setattachment(self.buff_model, self, "");
- setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
+ setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
self.buff_model.owner = self;
self.buff_model.scale = 0.7;
self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
self.buff_model.color = Buff_Color(self.buffs);
self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
self.buff_model.skin = Buff_Skin(self.buffs);
-
+
self.effects |= EF_NOSHADOW;
}
else
{
remove(self.buff_model);
self.buff_model = world;
-
+
self.effects &= ~(EF_NOSHADOW);
}
}
self.buff_model.effects = self.effects;
self.buff_model.effects |= EF_LOWPRECISION;
self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-
+
self.buff_model.alpha = self.alpha;
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
{
self.buffs = other.buffs;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
{
vh_vehicle.buffs = vh_player.buffs;
vh_player.buffs = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
{
vh_player.buffs = vh_vehicle.buffs;
vh_vehicle.buffs = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
regen_mod_regen = autocvar_g_buffs_medic_regen;
}
-
+
if(self.buffs & BUFF_SPEED)
regen_mod_regen = autocvar_g_buffs_speed_regen;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_GetCvars)
{
GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":Buffs");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Buffs");
- return FALSE;
+ return false;
}
void buffs_DelayedInit()
precache_sound("keepaway/respawn.wav");
addstat(STAT_BUFFS, AS_INT, buffs);
-
+
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
buffs_Initialize();
}
- return FALSE;
+ return false;
}