REGISTER_MUTATOR(ons, false)
{
- ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1);
- have_team_spawns = -1; // request team spawns
-
MUTATOR_ONADD
{
if (time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
ons_Initialize();
+
+ ActivateTeamplay();
+ SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1);
+ have_team_spawns = -1; // request team spawns
}
MUTATOR_ONROLLBACK_OR_REMOVE