]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_lms.qh
gamemodes: prevent addition and removal at runtime with a single macro
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_lms.qh
index 7bf012668efb075a468a8e536fd405fb0d9e85ce..303dd3bd2f52993d75130d3c7b10c4c07594bff5 100644 (file)
@@ -2,37 +2,23 @@
 
 #include "../gamemode.qh"
 
+.float lms_spectate_warning;
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
 void lms_Initialize();
 
 REGISTER_MUTATOR(lms, false)
 {
+    MUTATOR_STATIC();
        MUTATOR_ONADD
        {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
                lms_Initialize();
 
-               SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, autocvar_timelimit_override, -1);
+        GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
+        GameRules_limit_lead(0);
        }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back lms_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
        return 0;
 }
 
 // lives related defs
 float lms_lowest_lives;
-float lms_next_place;
 float LMS_NewPlayerLives();