#pragma once
#include "../gamemode.qh"
+
+.float lms_spectate_warning;
+#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
+void lms_Initialize();
+
+REGISTER_MUTATOR(lms, false)
+{
+ MUTATOR_STATIC();
+ MUTATOR_ONADD
+ {
+ lms_Initialize();
+
+ GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
+ GameRules_limit_lead(0);
+ }
+ return 0;
+}
+
+// lives related defs
+float lms_lowest_lives;
+float LMS_NewPlayerLives();