}
MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{SELFPARAM();
- if(this.deadflag == DEAD_DYING)
- this.deadflag = DEAD_RESPAWNING;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ if(player.deadflag == DEAD_DYING)
+ player.deadflag = DEAD_RESPAWNING;
}
MUTATOR_HOOKFUNCTION(lms, PlayerRegen)