]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Merge branch 'Mario/weaponentities' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
index 448a2bbc78c47d1d905de3a9d13910e71a987e74..5f6b5226d413d7f03e237eb0277adf4fe8dda037 100644 (file)
@@ -50,8 +50,6 @@ USING(kh_Think_t, void());
 void kh_StartRound();
 void kh_Controller_SetThink(float t, kh_Think_t func);
 
-entity kh_worldkeylist;
-.entity kh_worldkeynext;
 #endif
 
 #ifdef IMPLEMENTATION
@@ -138,13 +136,7 @@ float kh_interferemsg_time, kh_interferemsg_team;
 float kh_key_dropped, kh_key_carried;
 
 const float ST_KH_CAPS = 1;
-const float SP_KH_CAPS = 4;
-const float SP_KH_PUSHES = 5;
-const float SP_KH_DESTROYS = 6;
-const float SP_KH_PICKUPS = 7;
-const float SP_KH_KCKILLS = 8;
-const float SP_KH_LOSSES = 9;
-void kh_ScoreRules(float teams)
+void kh_ScoreRules(int teams)
 {
        ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
        ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
@@ -307,7 +299,7 @@ void kh_Key_Attach(entity key)  // runs when a player picks up a key and several
 #endif
        key.flags = 0;
        key.solid = SOLID_NOT;
-       key.movetype = MOVETYPE_NONE;
+       set_movetype(key, MOVETYPE_NONE);
        key.team = key.owner.team;
        key.nextthink = time;
        key.damageforcescale = 0;
@@ -346,7 +338,7 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs
 #endif
        key.flags = FL_ITEM;
        key.solid = SOLID_TRIGGER;
-       key.movetype = MOVETYPE_TOSS;
+       set_movetype(key, MOVETYPE_TOSS);
        key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
        key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
        key.takedamage = DAMAGE_YES;
@@ -505,7 +497,7 @@ void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped ke
        kh_Key_AssignTo(key, player); // this also updates .kh_state
 }
 
-void kh_Key_Touch(entity this)  // runs many, many times when a key has been dropped and can be picked up
+void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
 {
        if(intermission_running)
                return;
@@ -521,14 +513,14 @@ void kh_Key_Touch(entity this)  // runs many, many times when a key has been dro
                // maybe start a shorter countdown?
        }
 
-       if (!IS_PLAYER(other))
+       if (!IS_PLAYER(toucher))
                return;
-       if(IS_DEAD(other))
+       if(IS_DEAD(toucher))
                return;
-       if(other == this.enemy)
+       if(toucher == this.enemy)
                if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
                        return;  // you just dropped it!
-       kh_Key_Collect(this, other);
+       kh_Key_Collect(this, toucher);
 }
 
 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
@@ -558,7 +550,7 @@ void kh_Key_Remove(entity key)  // runs after when all the keys have been collec
                }
        }
 
-       remove(key);
+       delete(key);
 
        kh_update_state();
 }
@@ -959,9 +951,15 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
                }
                else
                {
-                       float missing_teams_mask = boolean(p1) + boolean(p2) * 2;
-                       if(kh_teams >= 3) missing_teams_mask += boolean(p3) * 4;
-                       if(kh_teams >= 4) missing_teams_mask += boolean(p4) * 8;
+                       int missing_teams_mask = 0;
+                       if(kh_teams & BIT(0))
+                               missing_teams_mask += boolean(p1) * 1;
+                       if(kh_teams & BIT(1))
+                               missing_teams_mask += boolean(p2) * 2;
+                       if(kh_teams & BIT(2))
+                               missing_teams_mask += boolean(p3) * 4;
+                       if(kh_teams & BIT(3))
+                               missing_teams_mask += boolean(p4) * 8;
                        if(prev_missing_teams_mask != missing_teams_mask)
                        {
                                Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
@@ -1056,6 +1054,14 @@ void kh_Initialize()  // sets up th KH environment
                kh_teams = autocvar_g_keyhunt_teams;
        kh_teams = bound(2, kh_teams, 4);
 
+       int teams = 0;
+       if(kh_teams >= 1) teams |= BIT(0);
+       if(kh_teams >= 2) teams |= BIT(1);
+       if(kh_teams >= 3) teams |= BIT(2);
+       if(kh_teams >= 4) teams |= BIT(3);
+
+       kh_teams = teams; // now set it?
+
        // make a KH entity for controlling the game
        kh_controller = spawn();
        setthink(kh_controller, kh_Controller_Think);
@@ -1085,7 +1091,7 @@ void kh_finalize()
 {
        // to be called before intermission
        kh_FinishRound();
-       remove(kh_controller);
+       delete(kh_controller);
        kh_controller = NULL;
 }
 
@@ -1133,7 +1139,7 @@ void havocbot_role_kh_carrier(entity this)
 
        if (!(this.kh_next))
        {
-               LOG_TRACE("changing role to freelancer\n");
+               LOG_TRACE("changing role to freelancer");
                this.havocbot_role = havocbot_role_kh_freelancer;
                this.havocbot_role_timeout = 0;
                return;
@@ -1160,7 +1166,7 @@ void havocbot_role_kh_defense(entity this)
 
        if (this.kh_next)
        {
-               LOG_TRACE("changing role to carrier\n");
+               LOG_TRACE("changing role to carrier");
                this.havocbot_role = havocbot_role_kh_carrier;
                this.havocbot_role_timeout = 0;
                return;
@@ -1170,7 +1176,7 @@ void havocbot_role_kh_defense(entity this)
                this.havocbot_role_timeout = time + random() * 10 + 20;
        if (time > this.havocbot_role_timeout)
        {
-               LOG_TRACE("changing role to freelancer\n");
+               LOG_TRACE("changing role to freelancer");
                this.havocbot_role = havocbot_role_kh_freelancer;
                this.havocbot_role_timeout = 0;
                return;
@@ -1201,7 +1207,7 @@ void havocbot_role_kh_offense(entity this)
 
        if (this.kh_next)
        {
-               LOG_TRACE("changing role to carrier\n");
+               LOG_TRACE("changing role to carrier");
                this.havocbot_role = havocbot_role_kh_carrier;
                this.havocbot_role_timeout = 0;
                return;
@@ -1211,7 +1217,7 @@ void havocbot_role_kh_offense(entity this)
                this.havocbot_role_timeout = time + random() * 10 + 20;
        if (time > this.havocbot_role_timeout)
        {
-               LOG_TRACE("changing role to freelancer\n");
+               LOG_TRACE("changing role to freelancer");
                this.havocbot_role = havocbot_role_kh_freelancer;
                this.havocbot_role_timeout = 0;
                return;
@@ -1243,7 +1249,7 @@ void havocbot_role_kh_freelancer(entity this)
 
        if (this.kh_next)
        {
-               LOG_TRACE("changing role to carrier\n");
+               LOG_TRACE("changing role to carrier");
                this.havocbot_role = havocbot_role_kh_carrier;
                this.havocbot_role_timeout = 0;
                return;
@@ -1255,12 +1261,12 @@ void havocbot_role_kh_freelancer(entity this)
        {
                if (random() < 0.5)
                {
-                       LOG_TRACE("changing role to offense\n");
+                       LOG_TRACE("changing role to offense");
                        this.havocbot_role = havocbot_role_kh_offense;
                }
                else
                {
-                       LOG_TRACE("changing role to defense\n");
+                       LOG_TRACE("changing role to defense");
                        this.havocbot_role = havocbot_role_kh_defense;
                }
                this.havocbot_role_timeout = 0;
@@ -1378,7 +1384,7 @@ MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
-       
+
        kh_Key_DropAll(frag_target, false);
 }