]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Merge branch 'terencehill/gameover_stuff' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
index 2954fd1d33a2507f0809bc8838e416f2b0299f3a..2aede9204052148d1dee08243f137e5379be642f 100644 (file)
@@ -155,7 +155,7 @@ void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
 void kh_WaitForPlayers();
 void kh_Controller_Think(entity this)  // called a lot
 {
-       if(intermission_running)
+       if(gameover)
                return;
        if(this.cnt > 0)
        {
@@ -175,7 +175,7 @@ void kh_Controller_Think(entity this)  // called a lot
 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
 {
        string s;
-       if(intermission_running)
+       if(gameover)
                return;
 
        if(frags_player)
@@ -448,7 +448,7 @@ void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped ke
 
 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
 {
-       if(intermission_running)
+       if(gameover)
                return;
 
        if(this.owner) // already carried
@@ -659,7 +659,7 @@ void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes
 
 void kh_Key_Think(entity this)  // runs all the time
 {
-       if(intermission_running)
+       if(gameover)
                return;
 
        if(this.owner)