]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
Merge branch 'martin-t/angles' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index 1d9dc662017f7743f212588be4a96ba0c8a7f1c4..fabcc26f62cb26bef62edda59104324330421a82 100644 (file)
@@ -1,10 +1,15 @@
 #include "gamemode_invasion.qh"
 
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
 #include <common/monsters/sv_monsters.qh>
 
 #include <server/teamplay.qh>
 
+IntrusiveList g_invasion_waves;
+STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
+
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
 
 float autocvar_g_invasion_round_timelimit;
 float autocvar_g_invasion_spawnpoint_spawn_delay;
@@ -13,96 +18,139 @@ int autocvar_g_invasion_monster_count;
 bool autocvar_g_invasion_zombies_only;
 float autocvar_g_invasion_spawn_delay;
 
-spawnfunc(invasion_spawnpoint)
+bool inv_warning_shown; // spammy
+
+.string spawnmob;
+
+spawnfunc(invasion_wave)
 {
        if(!g_invasion) { delete(this); return; }
 
-       this.classname = "invasion_spawnpoint";
-
-       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(this.monsterid) {
-               Monster mon = get_monsterinfo(this.monsterid);
-               mon.mr_precache(mon);
-       }
+       IL_PUSH(g_invasion_waves, this);
 }
 
-float invasion_PickMonster(float supermonster_count)
+spawnfunc(invasion_spawnpoint)
 {
-       if(autocvar_g_invasion_zombies_only)
-               return MON_ZOMBIE.monsterid;
+       if(!g_invasion) { delete(this); return; }
 
-       float i;
-       entity mon;
+       this.classname = "invasion_spawnpoint";
+       IL_PUSH(g_invasion_spawns, this);
+}
 
+Monster invasion_PickMonster(int supermonster_count)
+{
        RandomSelection_Init();
 
-       for(i = MON_FIRST; i <= MON_LAST; ++i)
+       FOREACH(Monsters, it != MON_Null,
        {
-               mon = get_monsterinfo(i);
-               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
-                       continue; // flying/swimming monsters not yet supported
-
-               RandomSelection_Add(NULL, i, string_null, 1, 1);
-       }
+               if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
+                       (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+                       continue;
+               if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
+                       continue;
+        RandomSelection_AddEnt(it, 1, 1);
+       });
 
-       return RandomSelection_chosen_float;
+       return RandomSelection_chosen_ent;
 }
 
 entity invasion_PickSpawn()
 {
        RandomSelection_Init();
 
-       FOREACH_ENTITY_CLASS("invasion_spawnpoint", true,
+       IL_EACH(g_invasion_spawns, true,
        {
-               RandomSelection_Add(it, 0, string_null, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
                it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
        });
 
        return RandomSelection_chosen_ent;
 }
 
-void invasion_SpawnChosenMonster(float mon)
+entity invasion_GetWaveEntity(int wavenum)
+{
+       IL_EACH(g_invasion_waves, it.cnt == wavenum,
+       {
+               return it; // found one
+       });
+
+       // if no specific one is found, find the last existing wave ent
+       entity best = NULL;
+       IL_EACH(g_invasion_waves, it.cnt <= wavenum,
+       {
+               if(!best || it.cnt > best.cnt)
+                       best = it;
+       });
+
+       return best;
+}
+
+void invasion_SpawnChosenMonster(Monster mon)
 {
-       entity spawn_point, monster;
+       entity monster;
+       entity spawn_point = invasion_PickSpawn();
+       entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
 
-       spawn_point = invasion_PickSpawn();
+       string tospawn = "";
+       if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
+       {
+               RandomSelection_Init();
+               FOREACH_WORD(wave_ent.spawnmob, true,
+               {
+                       RandomSelection_AddString(it, 1, 1);
+               });
+
+               tospawn = RandomSelection_chosen_string;
+       }
 
        if(spawn_point == NULL)
        {
-               LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+               if(!inv_warning_shown)
+               {
+                       inv_warning_shown = true;
+                       LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+               }
                entity e = spawn();
-               setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+               setsize(e, mon.m_mins, mon.m_maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster("", mon, NULL, NULL, e.origin, false, false, 2);
-               else return;
-
-               setthink(e, SUB_Remove);
-               e.nextthink = time + 0.1;
+                       monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+               else
+               {
+                       delete(e);
+                       return;
+               }
        }
-       else
-               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+       else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+               monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+       if(!monster)
+               return;
 
-       if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
-       if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
 
-       if(teamplay)
-       if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
-               monster.team = spawn_point.team;
-       else
+       if(spawn_point)
        {
-               RandomSelection_Init();
-               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(NULL, NUM_TEAM_1, string_null, 1, 1);
-               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(NULL, NUM_TEAM_2, string_null, 1, 1);
-               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(NULL, NUM_TEAM_3, string_null, 1, 1); }
-               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(NULL, NUM_TEAM_4, string_null, 1, 1); }
-
-               monster.team = RandomSelection_chosen_float;
+               if(spawn_point.target_range)
+                       monster.target_range = spawn_point.target_range;
+               monster.target2 = spawn_point.target2;
        }
 
        if(teamplay)
        {
+               if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+                       monster.team = spawn_point.team;
+               else
+               {
+                       RandomSelection_Init();
+                       if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+                       if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+                       if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+                       if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
+
+                       monster.team = RandomSelection_chosen_float;
+               }
+
                monster_setupcolors(monster);
 
                if(monster.sprite)
@@ -114,20 +162,22 @@ void invasion_SpawnChosenMonster(float mon)
                }
        }
 
+       if(monster.monster_attack)
+               IL_REMOVE(g_monster_targets, monster);
        monster.monster_attack = false; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
                monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
 }
 
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
 {
-       float chosen_monster = invasion_PickMonster(supermonster_count);
+       Monster chosen_monster = invasion_PickMonster(supermonster_count);
 
        invasion_SpawnChosenMonster(chosen_monster);
 }
 
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
 {
        if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
        {
@@ -202,14 +252,14 @@ float Invasion_CheckWinner()
        }
        else
        {
-               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it), {
                        float cs = PlayerScore_Add(it, SP_KILLS, 0);
                        if(cs > winning_score)
                        {
                                winning_score = cs;
                                winner = it;
                        }
-               ));
+               });
        }
 
        IL_EACH(g_monsters, true,
@@ -245,10 +295,10 @@ bool Invasion_CheckPlayers()
 void Invasion_RoundStart()
 {
        int numplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                it.player_blocked = false;
                ++numplayers;
-       ));
+       });
 
        if(inv_roundcnt < inv_maxrounds)
                inv_roundcnt += 1; // a limiter to stop crazy counts
@@ -319,6 +369,7 @@ MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
 {
        entity ent = M_ARGV(0, entity);
 
+       // TODO: allow these as "rogues" or something
        if(startsWith(ent.classname, "monster_"))
        if(!(ent.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
@@ -340,10 +391,12 @@ MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
+       if(player.bot_attack)
+               IL_REMOVE(g_bot_targets, player);
        player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -412,7 +465,7 @@ MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = invasion_teams;
 }
@@ -463,22 +516,5 @@ void invasion_DelayedInit(entity this) // Do this check with a delay so we can w
 
 void invasion_Initialize()
 {
-       if(autocvar_g_invasion_zombies_only) {
-               Monster mon = MON_ZOMBIE;
-               mon.mr_precache(mon);
-       } else
-       {
-               float i;
-               entity mon;
-               for(i = MON_FIRST; i <= MON_LAST; ++i)
-               {
-                       mon = get_monsterinfo(i);
-                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
-                               continue; // flying/swimming monsters not yet supported
-
-                       mon.mr_precache(mon);
-               }
-       }
-
        InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }