// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_calculate_middlepoint()
+void havocbot_ctf_calculate_middlepoint()
{
entity f;
vector s = '0 0 0';
}
if(!n)
return;
- havocbot_ctf_middlepoint = s / n;
- havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
+
+ havocbot_middlepoint = s / n;
+ havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint);
+
+ havocbot_symmetryaxys_equation = '0 0 0';
+ if(n == 2)
+ {
+ // for symmetrical editing of waypoints
+ entity f1 = ctf_worldflaglist;
+ entity f2 = f1.ctf_worldflagnext;
+ float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
+ float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
+ havocbot_symmetryaxys_equation.x = m;
+ havocbot_symmetryaxys_equation.y = q;
+ }
+ // store number of flags in this otherwise unused vector component
+ havocbot_symmetryaxys_equation.z = n;
}
if(IS_DEAD(this))
return;
- if(havocbot_ctf_middlepoint == '0 0 0')
- havocbot_calculate_middlepoint();
-
// Check ctf flags
if (this.flagcarried)
{
// Evaluate best position to take
// Count mates on middle position
- cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+ cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5);
// Count mates on defense position
- cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+ cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5);
// Count mates on offense position
- coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+ coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius);
if(cdefense<=coffense)
havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
navigation_goalrating_end(this);
- if (this.navigation_hasgoals)
+ if (this.goalentity)
this.havocbot_cantfindflag = time + 10;
else if (time > this.havocbot_cantfindflag)
{
{
vector org;
- org = havocbot_ctf_middlepoint;
+ org = havocbot_middlepoint;
org.z = this.origin.z;
this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start(this);
havocbot_goalrating_ctf_ourstolenflag(this, 50000);
havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
- havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
- havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
havocbot_goalrating_items(this, 2500, this.origin, 10000);
havocbot_goalrating_ctf_enemybase(this, 2500);
navigation_goalrating_end(this);
}
if (this.bot_strategytime < time)
{
- float mp_radius;
- vector org;
-
- org = mf.dropped_origin;
- mp_radius = havocbot_ctf_middlepoint_radius;
+ vector org = mf.dropped_origin;
this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start(this);
havocbot_goalrating_ctf_ourbase(this, 30000);
havocbot_goalrating_ctf_ourstolenflag(this, 20000);
- havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
- havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
- havocbot_goalrating_items(this, 10000, org, mp_radius);
+ havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius);
+ havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
+ havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
havocbot_goalrating_items(this, 5000, this.origin, 10000);
navigation_goalrating_end(this);
}
if(tmp_entity.team == 0) { ctf_oneflag = true; }
}
+ havocbot_ctf_calculate_middlepoint();
+
if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
{
ctf_teams = 0; // so set the default red and blue teams