]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_assault.qc
Merge branch 'Mario/intrusive' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_assault.qc
index 3fa22343d28fdf4c6023b600050d74bcd612eb9d..cace20ccf46fa9c1cfa2360a5056df842a01a79e 100644 (file)
@@ -333,7 +333,7 @@ int WinningCondition_Assault()
 // spawnfuncs
 spawnfunc(info_player_attacker)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch(this);
@@ -341,7 +341,7 @@ spawnfunc(info_player_attacker)
 
 spawnfunc(info_player_defender)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch(this);
@@ -349,7 +349,7 @@ spawnfunc(info_player_defender)
 
 spawnfunc(target_objective)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "target_objective";
        this.use = assault_objective_use;
@@ -360,7 +360,7 @@ spawnfunc(target_objective)
 
 spawnfunc(target_objective_decrease)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "target_objective_decrease";
 
@@ -379,7 +379,7 @@ spawnfunc(target_objective_decrease)
 spawnfunc(func_breakable);
 spawnfunc(func_assault_destructible)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.spawnflags = 3;
        this.classname = "func_assault_destructible";
@@ -394,7 +394,7 @@ spawnfunc(func_assault_destructible)
 
 spawnfunc(func_assault_wall)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.classname = "func_assault_wall";
        this.mdl = this.model;
@@ -407,7 +407,7 @@ spawnfunc(func_assault_wall)
 
 spawnfunc(target_assault_roundend)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        this.winning = 0; // round not yet won by attackers
        this.classname = "target_assault_roundend";
@@ -418,7 +418,7 @@ spawnfunc(target_assault_roundend)
 
 spawnfunc(target_assault_roundstart)
 {
-       if (!g_assault) { remove(this); return; }
+       if (!g_assault) { delete(this); return; }
 
        assault_attacker_team = NUM_TEAM_1;
        this.classname = "target_assault_roundstart";