-#include "../_all.qh"
#include "gamemode.qh"
#include "../controlpoint.qh"
#include "../generator.qh"
+void FixSize(entity e);
+
// =======================
// CaptureShield Functions
// =======================
Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
}
+void onslaught_controlpoint_icon_link(entity e, void() spawnproc);
+
void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
{
entity e = spawn();