]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Freezetag: when a player gets frozen set his health to 1 instead of g_balance_health_...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index 85623f79d8a3a17518177b351f5f79aa788e205d..decada0312d4536537d9ab519b5b46cb822a04c8 100644 (file)
@@ -350,7 +350,7 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
                if(key.kh_next == world)
                {
                        // player is now a key carrier
-                       WaypointSprite_AttachCarrier("", player);
+                       WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
                        player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
                        WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
                        if(player.team == COLOR_TEAM1)
@@ -361,7 +361,6 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
                        else if(player.team == COLOR_TEAM4)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
-                       WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
                        if(!kh_no_radar_circles)
                                WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
                }
@@ -414,7 +413,7 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht
 
 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
 
        if(key.kh_dropperteam != player.team)
        {
@@ -665,7 +664,7 @@ void kh_Key_Think()  // runs all the time
        {
                if(self.siren_time < time)
                {
-                       sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
+                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
                        self.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
@@ -751,9 +750,8 @@ void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every tim
 
        centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
 
-       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
        key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-       WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
 
        kh_Key_AssignTo(key, initial_owner);
 }
@@ -801,7 +799,7 @@ void kh_Key_DropOne(entity key)
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
 
-       sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
 }
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
@@ -827,7 +825,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        if(suicide)
                                key.kh_dropperteam = player.team;
                }
-               sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
        }
 }
 
@@ -1023,7 +1021,7 @@ MUTATOR_HOOKFUNCTION(kh_PlayerDies)
 {
        if(self == other)
                kh_Key_DropAll(self, TRUE);
-       else if(other.classname == "player" || other.classname == "gib")
+       else if(other.classname == "player")
                kh_Key_DropAll(self, FALSE);
        else
                kh_Key_DropAll(self, TRUE);