.float kh_dropperteam;
.entity kh_previous_owner;
.float kh_previous_owner_playerid;
+.float kh_cp_duration;
string kh_sound_capture = "kh/capture.wav";
string kh_sound_destroy = "kh/destroy.wav";
var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
+void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func) // runs occasionaly
{
kh_Controller_Thinkfunc = func;
kh_controller.cnt = ceil(t);
if(msg == "")
kh_Controller_Waitmsg = "";
else
+ {
+ kh_controller.kh_cp_duration = centerprint_duration;
kh_Controller_Waitmsg = strzone(msg);
+ }
if(t == 0)
kh_controller.nextthink = time; // force
}
+void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func) // runs occasionaly
+{
+ kh_Controller_SetThink(t, "", 0, func);
+}
void kh_Controller_Think() // called a lot
{
FOR_EACH_PLAYER(e)
if(clienttype(e) == CLIENTTYPE_REAL)
- centerprint_atprio(e, CENTERPRIO_SPAM, s);
+ Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
}
self.cnt -= 1;
}
if(key.kh_next == world)
{
// player is now a key carrier
- WaypointSprite_AttachCarrier("", player);
+ WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
if(player.team == COLOR_TEAM1)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
else if(player.team == COLOR_TEAM4)
WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
- WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
if(!kh_no_radar_circles)
WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
}
void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
{
- sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
if(key.kh_dropperteam != player.team)
{
kh_Key_Remove(key);
kh_no_radar_circles = FALSE;
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
}
void kh_WinnerTeam(float teem) // runs when a team wins
{
if(self.siren_time < time)
{
- sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
+ sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
self.siren_time = time + 2.5; // repeat every 2.5 seconds
}
{
if(head.team == kh_interferemsg_team)
if(head.kh_next)
- centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
+ Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
else
- centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
+ Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
else
- centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
+ Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
}
}
centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
- WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
+ WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
- WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
kh_Key_AssignTo(key, initial_owner);
}
key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
key.kh_dropperteam = key.team;
- sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
}
void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
if(suicide)
key.kh_dropperteam = player.team;
}
- sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
}
}
if(time < game_starttime)
{
- kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
+ kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
return;
}
teams_missing = kh_CheckEnoughPlayers();
if(teams_missing == "")
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
else
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
+ kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
}
void kh_EnableTrackingDevice() // runs after each round
FOR_EACH_PLAYER(player)
if(clienttype(player) == CLIENTTYPE_REAL)
- centerprint_expire(player, CENTERPRIO_SPAM);
+ Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
kh_tracking_enabled = TRUE;
}
if(time < game_starttime)
{
- kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
+ kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
return;
}
teams_missing = kh_CheckEnoughPlayers();
if(teams_missing != "")
{
- kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
+ kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
return;
}
FOR_EACH_PLAYER(player)
if(clienttype(player) == CLIENTTYPE_REAL)
- centerprint_expire(player, CENTERPRIO_SPAM);
+ Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
for(i = 0; i < kh_teams; ++i)
{
}
kh_tracking_enabled = FALSE;
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", kh_EnableTrackingDevice);
+ kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
}
float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
// make a KH entity for controlling the game
kh_controller = spawn();
kh_controller.think = kh_Controller_Think;
- kh_Controller_SetThink(0, "", kh_WaitForPlayers);
+ kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
setmodel(kh_controller, "models/keyhunt/key.md3");
kh_key_dropped = kh_controller.modelindex;
{
if(self == other)
kh_Key_DropAll(self, TRUE);
- else if(other.classname == "player" || other.classname == "gib")
+ else if(other.classname == "player")
kh_Key_DropAll(self, FALSE);
else
kh_Key_DropAll(self, TRUE);
k = self.kh_next;
if(k)
{
- kh_Key_DropOne(self, k);
+ kh_Key_DropOne(k);
return 1;
}
}