// #define KH_PLAYER_USE_CARRIEDMODEL
#ifdef KH_PLAYER_USE_ATTACHMENT
-vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-vector KH_PLAYER_ATTACHMENT = '0 0 0';
-vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-string KH_PLAYER_ATTACHMENT_BONE = "";
+const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+const vector KH_PLAYER_ATTACHMENT = '0 0 0';
+const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+const string KH_PLAYER_ATTACHMENT_BONE = "";
#else
-float KH_KEY_ZSHIFT = 22;
-float KH_KEY_XYDIST = 24;
-float KH_KEY_XYSPEED = 45;
+const float KH_KEY_ZSHIFT = 22;
+const float KH_KEY_XYDIST = 24;
+const float KH_KEY_XYSPEED = 45;
#endif
-float KH_KEY_WP_ZSHIFT = 20;
+const float KH_KEY_WP_ZSHIFT = 20;
-vector KH_KEY_MIN = '-10 -10 -46';
-vector KH_KEY_MAX = '10 10 3';
-float KH_KEY_BRIGHTNESS = 2;
+const vector KH_KEY_MIN = '-10 -10 -46';
+const vector KH_KEY_MAX = '10 10 3';
+const float KH_KEY_BRIGHTNESS = 2;
float kh_no_radar_circles;
void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
{
- sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
if(key.kh_dropperteam != player.team)
{
// maybe start a shorter countdown?
}
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
if(other.deadflag != DEAD_NO)
return;
f = DistributeEvenly_Get(1);
kh_Scores_Event(key.owner, key, "capture", f, 0);
PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
+ nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
}
first = TRUE;
--j;
}
}
-
+
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
-
+
play2all(kh_sound_destroy);
te_tarexplosion(lostkey.origin);
{
if(self.siren_time < time)
{
- sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
+ sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
self.siren_time = time + 2.5; // repeat every 2.5 seconds
}
kh_Key_Remove(self);
}
-string STR_ITEM_KH_KEY = "item_kh_key";
+const string STR_ITEM_KH_KEY = "item_kh_key";
void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
{
entity key;
kh_Scores_Event(player, key, "dropkey", 0, 0);
PlayerScore_Add(player, SP_KH_LOSSES, 1);
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
-
+
kh_Key_AssignTo(key, world);
makevectors(player.v_angle);
key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
key.kh_dropperteam = key.team;
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
}
void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
if(suicide)
key.kh_dropperteam = player.team;
}
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+ sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
}
}
if(!tmp_player.BUTTON_CHAT)
if(tmp_player.team == t_team)
++players;
-
- if not(players) { return t_team; }
+
+ if (!players) { return t_team; }
}
return 0;
}
}
float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
- if not(p1 || p2 || p3 || p4)
+ if (!(p1 || p2 || p3 || p4))
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
return;
}
-
+
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);