void invasion_spawnpoint()
{
- if not(g_invasion) { remove(self); return; }
+ if(!g_invasion) { remove(self); return; }
self.classname = "invasion_spawnpoint";
}
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
{
- if not(self.monster_respawned)
+ if(!self.monster_respawned)
{
numkilled += 1;
maxcurrent -= 1;
MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
{
- if not(self.spawnflags & MONSTERFLAG_SPAWNED)
+ if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
{
monster_remove(self);
return FALSE;
if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS)
self.spawnflags &= ~MONSTERFLAG_MINIBOSS;
- if not(self.monster_respawned)
+ if(!self.monster_respawned)
{
numspawned += 1;
maxcurrent += 1;