#include "../../common/monsters/spawn.qh"
#include "../../common/monsters/sv_monsters.qh"
-void spawnfunc_invasion_spawnpoint()
+spawnfunc(invasion_spawnpoint)
{
if(!g_invasion) { remove(self); return; }
}
MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
-{
+{SELFPARAM();
if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
{
inv_numkilled += 1;
}
MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
-{
+{SELFPARAM();
if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
return true;
}
MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
-{
+{SELFPARAM();
if(startsWith(self.classname, "monster_"))
if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
return true;
}
MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
-{
+{SELFPARAM();
self.bot_attack = false;
return false;
}
}
MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
-{
+{SELFPARAM();
if(MUTATOR_RETURNVALUE) // command was already handled?
return false;