Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ e.freezetag_revive_progress = 0;
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
}
FOR_EACH_PLAYER(e)
+ {
e.freezetag_frozen_timeout = 0;
+ e.freezetag_revive_progress = 0;
+ }
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
return 1;
}
if(frag_attacker == frag_target || frag_attacker == world)
{
- if(frag_target.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_target))
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
}
else
{
- if(frag_target.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_target))
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
- if(frag_attacker.classname == STR_PLAYER)
+ if(IS_PLAYER(frag_attacker))
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
}
{
FOR_EACH_PLAYER(self)
{
+ self.killcount = 0;
if (self.freezetag_frozen)
freezetag_Unfreeze(world);
self.freezetag_frozen_timeout = -1;
if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
{
self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ if(warmup_stage)
+ self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+ else
+ self.health = max(1, self.freezetag_revive_progress * start_health);
if(self.freezetag_revive_progress >= 1)
{
else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
{
self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+ if(warmup_stage)
+ self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+ else
+ self.health = max(1, self.freezetag_revive_progress * start_health);
}
else if(!n)
{
{
if(self.freezetag_frozen)
{
- self.movement = '0 0 0';
+ if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+ {
+ self.movement_x = bound(-5, self.movement_x, 5);
+ self.movement_y = bound(-5, self.movement_y, 5);
+ self.movement_z = bound(-5, self.movement_z, 5);
+ }
+ else
+ self.movement = '0 0 0';
+
self.disableclientprediction = 1;
}
return 1;
{
if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
{
+ if(autocvar_g_freezetag_revive_falldamage > 0)
+ if(frag_deathtype == DEATH_FALL)
+ if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+ {
+ freezetag_Unfreeze(frag_target);
+ frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+ pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+ }
+
frag_damage = 0;
frag_force = frag_force * autocvar_g_freezetag_frozen_force;
}
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
+{
+ if(self.freezetag_frozen)
+ return TRUE; // no jumping in freezetag when frozen
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
{
if (self.freezetag_frozen)
return 0;
}
+MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
+{
+ if (other.freezetag_frozen)
+ return MUT_ITEMTOUCH_RETURN;
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
- if not(self.deadflag)
+ if (!self.deadflag)
{
if (random() < 0.5)
self.havocbot_role = havocbot_role_ft_freeing;
MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
{
- freezetag_teams = autocvar_g_freezetag_teams_override;
- if(freezetag_teams < 2)
- freezetag_teams = autocvar_g_freezetag_teams;
- freezetag_teams = bound(2, freezetag_teams, 4);
ret_float = freezetag_teams;
return 0;
}
+MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
+{
+ if(other.freezetag_frozen)
+ return TRUE;
+
+ return FALSE;
+}
+
void freezetag_Initialize()
{
precache_model("models/ice/ice.md3");
- ScoreRules_freezetag();
+
+ freezetag_teams = autocvar_g_freezetag_teams_override;
+ if(freezetag_teams < 2)
+ freezetag_teams = autocvar_g_freezetag_teams;
+ freezetag_teams = bound(2, freezetag_teams, 4);
+ ScoreRules_freezetag(freezetag_teams);
round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(SpectateCopy, freezetag_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
+ MUTATOR_HOOK(VehicleTouch, freezetag_VehicleTouch, CBC_ORDER_ANY);
MUTATOR_ONADD
{