]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index 82147826ee56345cad3162601515a20c05e631db..bfc2601e9a8884a06203f5215a2a530c62142a66 100644 (file)
@@ -100,7 +100,10 @@ float freezetag_CheckWinner()
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
                FOR_EACH_PLAYER(e)
+               {
                        e.freezetag_frozen_timeout = 0;
+                       e.freezetag_revive_progress = 0;
+               }
                round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
                return 1;
        }
@@ -123,7 +126,10 @@ float freezetag_CheckWinner()
        }
 
        FOR_EACH_PLAYER(e)
+       {
                e.freezetag_frozen_timeout = 0;
+               e.freezetag_revive_progress = 0;
+       }
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
        return 1;
 }
@@ -401,6 +407,7 @@ MUTATOR_HOOKFUNCTION(freezetag_reset_map_players)
 {
        FOR_EACH_PLAYER(self)
        {
+               self.killcount = 0;
                if (self.freezetag_frozen)
                        freezetag_Unfreeze(world);
                self.freezetag_frozen_timeout = -1;
@@ -468,7 +475,10 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
        {
                self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+               if(warmup_stage)
+                       self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+               else
+                       self.health = max(1, self.freezetag_revive_progress * start_health);
 
                if(self.freezetag_revive_progress >= 1)
                {
@@ -509,7 +519,10 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
        {
                self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start);
+               if(warmup_stage)
+                       self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
+               else
+                       self.health = max(1, self.freezetag_revive_progress * start_health);
        }
        else if(!n)
        {
@@ -523,7 +536,15 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
 {
        if(self.freezetag_frozen)
        {
-               self.movement = '0 0 0';
+               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
+               {
+                       self.movement_x = bound(-5, self.movement_x, 5);
+                       self.movement_y = bound(-5, self.movement_y, 5);
+                       self.movement_z = bound(-5, self.movement_z, 5);
+               }
+               else
+                       self.movement = '0 0 0';
+
                self.disableclientprediction = 1;
        }
        return 1;
@@ -533,12 +554,31 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
 {
        if(frag_target.freezetag_frozen && frag_deathtype != DEATH_HURTTRIGGER)
        {
+               if(autocvar_g_freezetag_revive_falldamage > 0)
+               if(frag_deathtype == DEATH_FALL)
+               if(frag_damage >= autocvar_g_freezetag_revive_falldamage)
+               {
+                       freezetag_Unfreeze(frag_target);
+                       frag_target.health = autocvar_g_freezetag_revive_falldamage_health;
+                       pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
+                       Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
+               }
+
                frag_damage = 0;
                frag_force = frag_force * autocvar_g_freezetag_frozen_force;
        }
        return 1;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
+{
+       if(self.freezetag_frozen)
+               return TRUE; // no jumping in freezetag when frozen
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
 {
        if (self.freezetag_frozen)
@@ -555,7 +595,7 @@ MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
 
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
-       if not(self.deadflag)
+       if (!self.deadflag)
        {
                if (random() < 0.5)
                        self.havocbot_role = havocbot_role_ft_freeing;
@@ -575,10 +615,6 @@ MUTATOR_HOOKFUNCTION(freezetag_SpectateCopy)
 
 MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
 {
-       freezetag_teams = autocvar_g_freezetag_teams_override;
-       if(freezetag_teams < 2)
-               freezetag_teams = autocvar_g_freezetag_teams;
-       freezetag_teams = bound(2, freezetag_teams, 4);
        ret_float = freezetag_teams;
        return 0;
 }
@@ -587,14 +623,19 @@ MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
 {
        if(other.freezetag_frozen)
                return TRUE;
-               
+
        return FALSE;
 }
 
 void freezetag_Initialize()
 {
        precache_model("models/ice/ice.md3");
-       ScoreRules_freezetag();
+
+       freezetag_teams = autocvar_g_freezetag_teams_override;
+       if(freezetag_teams < 2)
+               freezetag_teams = autocvar_g_freezetag_teams;
+       freezetag_teams = bound(2, freezetag_teams, 4);
+       ScoreRules_freezetag(freezetag_teams);
 
        round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
@@ -619,6 +660,7 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerJump, freezetag_PlayerJump, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
        MUTATOR_HOOK(ItemTouch, freezetag_ItemTouch, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);