]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_freezetag.qc
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_freezetag.qc
index 66054e6c2ca426f6538c9c9f88c27bd79be322e4..bfc2601e9a8884a06203f5215a2a530c62142a66 100644 (file)
@@ -475,7 +475,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us
        {
                self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               if(inWarmupStage)
+               if(warmup_stage)
                        self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
                else
                        self.health = max(1, self.freezetag_revive_progress * start_health);
@@ -519,7 +519,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
        else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset
        {
                self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               if(inWarmupStage)
+               if(warmup_stage)
                        self.health = max(1, self.freezetag_revive_progress * warmup_start_health);
                else
                        self.health = max(1, self.freezetag_revive_progress * start_health);
@@ -544,7 +544,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics)
                }
                else
                        self.movement = '0 0 0';
-                       
+
                self.disableclientprediction = 1;
        }
        return 1;
@@ -564,7 +564,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate)
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, frag_target.netname);
                        Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_FALL);
                }
-       
+
                frag_damage = 0;
                frag_force = frag_force * autocvar_g_freezetag_frozen_force;
        }
@@ -575,7 +575,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerJump)
 {
        if(self.freezetag_frozen)
                return TRUE; // no jumping in freezetag when frozen
-       
+
        return FALSE;
 }
 
@@ -595,7 +595,7 @@ MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
 
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
-       if not(self.deadflag)
+       if (!self.deadflag)
        {
                if (random() < 0.5)
                        self.havocbot_role = havocbot_role_ft_freeing;
@@ -623,7 +623,7 @@ MUTATOR_HOOKFUNCTION(freezetag_VehicleTouch)
 {
        if(other.freezetag_frozen)
                return TRUE;
-               
+
        return FALSE;
 }