void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+ if(IS_PLAYER(player))
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), (player.flags & FL_MONSTER) ? player.monster_name : player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
ctf_EventLog("return", flag.team, player);
// scoring
- PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
- PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ if(IS_PLAYER(player))
+ {
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
+ PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ }
TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
}
// special touch behaviors
- if(toucher.vehicle_flags & VHF_ISVEHICLE)
+ if(toucher.frozen) { return; }
+ else if(toucher.vehicle_flags & VHF_ISVEHICLE)
{
if(autocvar_g_ctf_allow_vehicle_touch)
toucher = toucher.owner; // the player is actually the vehicle owner, not other
else
return; // do nothing
}
+ else if(toucher.flags & FL_MONSTER)
+ {
+ if(!autocvar_g_ctf_allow_monster_touch)
+ return; // do nothing
+ }
else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
{
if(time > self.wait) // if we haven't in a while, play a sound/effect
{
case FLAG_BASE:
{
- if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self))
+ if(SAME_TEAM(toucher, self) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, self) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ else if(DIFF_TEAM(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
{
if(SAME_TEAM(toucher, self))
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
- else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+ else if(!(toucher.flags & FL_MONSTER) && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
break;
}