]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Add a unique sound for flag passing
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index 2eeee683e15b42f7edf4e3f1b87034f80427b3de..70dafd5009b09e62170e9ba27b14339aec2ac515 100644 (file)
@@ -226,7 +226,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.ctf_status = FLAG_CARRY;
 
        // messages and sounds
-       sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
+       sound(player, CH_TRIGGER, "ctf/pass.wav", VOL_BASE, ATTN_NORM);
        ctf_EventLog("recieve", flag.team, player);
        
        FOR_EACH_REALPLAYER(tmp_player)