flag.ctf_status = FLAG_CARRY;
// messages and sounds
- sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
+ sound(player, CH_TRIGGER, "ctf/pass.wav", VOL_BASE, ATTN_NORM);
ctf_EventLog("recieve", flag.team, player);
FOR_EACH_REALPLAYER(tmp_player)