void ctf_CaptureRecord(entity flag, entity player)
{
entity tmp_entity;
- float notification, success;
float cap_record = ctf_captimerecord;
float cap_time = (time - flag.ctf_pickuptime);
- float f1, f2 = NO_FL_ARG;
- string s1, s2 = NO_STR_ARG;
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
- // figure shit out
- if(!ctf_captimerecord)
- { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_); s1 = player.netname; f1 = (cap_time * 100); success = TRUE; }
- else if(cap_time < cap_record)
- { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_); s1 = player.netname; s2 = refername; f1 = (cap_time * 100); f2 = (cap_record * 100); success = TRUE; }
- else
- { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_); s1 = player.netname; s2 = refername; f1 = (cap_time * 100); f2 = (cap_record * 100); success = FALSE; }
-
// notify about shit
FOR_EACH_REALCLIENT(tmp_entity)
{
- if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
+ if(tmp_entity.CAPTURE_VERBOSE)
+ {
+ if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ }
+ else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
}
+ // the previous notification broadcast is only sent to real clients, this will notify server log too
+ if(server_is_dedicated)
+ {
+ if(autocvar_notification_ctf_capture_verbose)
+ {
+ if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ }
+ else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
+ }
+
// write that shit in the database
- if(success)
+ if((!ctf_captimerecord) || (cap_time < cap_record))
{
ctf_captimerecord = cap_time;
db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
float updated_status = ctf_CaptureShield_CheckStatus(player);
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
- if(updated_status) // TODO csqc notifier for this // Samual: How?
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- else
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
-
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
player.ctf_captureshielded = updated_status;
}
}
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED);
}
void ctf_CaptureShield_Spawn(entity flag)
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
ctf_EventLog("dropped", player.team, player);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname);
else if(tmp_player == player)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname);
else if(!IsDifferentTeam(tmp_player, sender))
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname);
}
// create new waypoint
if not(player) { return; } // without someone to give the reward to, we can't possibly cap
// messages and sounds
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
ctf_CaptureRecord(enemy_flag, player);
sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ if(IS_PLAYER(player))
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
+
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
// scoring
- PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
- PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ if(IS_PLAYER(player))
+ {
+ PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
+ PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
+ }
TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
}
// messages and sounds
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- if(ctf_stalemate) { Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+ if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
}
else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ {
+ if(tmp_player.PICKUP_TEAM_VERBOSE)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_VERBOSE, Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, Team_ColorCode(player.team));
+ }
else if(IsDifferentTeam(tmp_player, player))
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_player, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ {
+ if(tmp_player.PICKUP_ENEMY_VERBOSE)
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
+ else
+ Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
+ }
}
// scoring
{
switch(returntype)
{
- case RETURN_DROPPED: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_DAMAGE: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_SPEEDRUN: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), NO_STR_ARG, NO_STR_ARG, ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
- case RETURN_NEEDKILL: Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
+ case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
+ case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
+ case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
default:
case RETURN_TIMEOUT:
- { Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
+ { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
ctf_EventLog("returned", flag.team, world);
switch(tmp_entity.team)
{
- case FL_TEAM_1: ++stale_red_flags; break;
- case FL_TEAM_2: ++stale_blue_flags; break;
+ case NUM_TEAM_1: ++stale_red_flags; break;
+ case NUM_TEAM_2: ++stale_blue_flags; break;
}
}
}
if not(wpforenemy_announced)
{
FOR_EACH_REALPLAYER(tmp_entity)
- if(tmp_entity.flagcarried)
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- else
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
wpforenemy_announced = TRUE;
}
entity toucher = other;
+ if(toucher.frozen) { return; }
+
// automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
if(ITEM_TOUCH_NEEDKILL())
{
else
return; // do nothing
}
- else if(toucher.classname != "player") // The flag just touched an object, most likely the world
+ else if(toucher.flags & FL_MONSTER)
+ {
+ if not(autocvar_g_ctf_allow_monster_touch)
+ return; // do nothing
+ }
+ else if not(IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
{
if(time > self.wait) // if we haven't in a while, play a sound/effect
{
{
case FLAG_BASE:
{
- if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+ if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
- else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+ else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && !(toucher.flags & FL_MONSTER))
ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
break;
}
{
if(!IsDifferentTeam(toucher, self))
ctf_Handle_Return(self, toucher); // toucher just returned his own flag
- else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+ else if(!(toucher.flags & FL_MONSTER) && (!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
break;
}
case FLAG_PASSING:
{
- if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
+ if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
{
if(IsDifferentTeam(toucher, self.pass_sender))
ctf_Handle_Return(self, toucher);
void ctf_Reset()
{
if(self.owner)
- if(self.owner.classname == "player")
+ if(IS_PLAYER(self.owner))
ctf_Handle_Throw(self.owner, world, DROP_RESET);
ctf_RespawnFlag(self);
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == FL_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+ WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
// captureshield setup
setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
- flag.team = ((teamnumber) ? FL_TEAM_1 : FL_TEAM_2); // FL_TEAM_1: color 4 team (red) - FL_TEAM_2: color 13 team (blue)
+ flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
+ flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
flag.think = ctf_FlagThink;
flag.nextthink = time + FLAG_THINKRATE;
flag.ctf_status = FLAG_BASE;
-
- if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
- if(!flag.scale) { flag.scale = FLAG_SCALE; }
- if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
- if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
- if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+
+ // appearence
+ if(flag.model == "") { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+ if(!flag.scale) { flag.scale = FLAG_SCALE; }
+ if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+ if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+ if(flag.passeffect == "") { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+ if(flag.capeffect == "") { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
// sound
- if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
- if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
- if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
- if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
- if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
- if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
- if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
+ if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
+ if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
+ if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+ if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
+ if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+ if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+ if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
// precache
precache_sound(flag.snd_flag_taken);
MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
{
- if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
+ if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
{
PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
while(head) // find the closest acceptable target to pass to
{
- if(head.classname == "player" && head.deadflag == DEAD_NO)
+ if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
if(head != player && !IsDifferentTeam(head, player))
if(!head.speedrunning && !head.vehicle)
{
{
if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
{
- if(clienttype(head) == CLIENTTYPE_BOT)
+ if(IS_BOT_CLIENT(head))
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
ctf_Handle_Throw(head, player, DROP_PASS);
}
else
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
}
player.throw_antispam = time + autocvar_g_ctf_pass_wait;
return TRUE;
}
else
{
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, NO_STR_ARG, NO_STR_ARG, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
return FALSE;
}
}
{
if(self.flagcarried)
{
- Send_Notification_Legacy_Wrapper(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
ctf_RespawnFlag(self.flagcarried);
return TRUE;
}
{
if(g_assault) { remove(self); return; }
- self.team = FL_TEAM_1; // red
+ self.team = NUM_TEAM_1; // red
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = FL_TEAM_2; // blue
+ self.team = NUM_TEAM_2; // blue
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = FL_TEAM_3; // yellow
+ self.team = NUM_TEAM_3; // yellow
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = FL_TEAM_4; // purple
+ self.team = NUM_TEAM_4; // purple
spawnfunc_info_player_deathmatch();
}
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
- ctf_SpawnTeam("Red", FL_TEAM_1 - 1);
- ctf_SpawnTeam("Blue", FL_TEAM_2 - 1);
+ ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
+ ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
}
ctf_ScoreRules();