-float total_players;
-float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
+#include "gamemode_ca.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
float ca_teams;
float allowed_to_spawn;
-#define ST_CA_ROUNDS 1
+const float ST_CA_ROUNDS = 1;
void ca_ScoreRules(float teams)
{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+ ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
ScoreRules_basics_end();
}
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
FOR_EACH_PLAYER(e)
nades_Clear(e);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
}
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
FOR_EACH_PLAYER(e)
void CA_RoundStart()
{
if(warmup_stage)
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
else
- allowed_to_spawn = FALSE;
+ allowed_to_spawn = false;
}
-float prev_missing_teams_mask;
float CA_CheckTeams()
{
- allowed_to_spawn = TRUE;
+ static float prev_missing_teams_mask;
+ allowed_to_spawn = true;
CA_count_alive_players();
if(CA_ALIVE_TEAMS_OK())
{
float ca_isEliminated(entity e)
{
if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
- return TRUE;
+ return true;
if(e.caplayer == 0.5)
- return TRUE;
- return FALSE;
+ return true;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
-{
+{SELFPARAM();
self.caplayer = 1;
if(!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
}
MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
-{
+{SELFPARAM();
if(!allowed_to_spawn)
if(IS_PLAYER(self)) // this is true even when player is trying to join
{
}
MUTATOR_HOOKFUNCTION(ca_reset_map_players)
-{
- FOR_EACH_CLIENT(self)
+{SELFPARAM();
+ entity e;
+ FOR_EACH_CLIENT(e)
{
+ setself(e);
self.killcount = 0;
if(!self.caplayer && IS_BOT_CLIENT(self))
{
}
MUTATOR_HOOKFUNCTION(ca_ClientConnect)
-{
+{SELFPARAM();
self.classname = "observer";
return 1;
}
MUTATOR_HOOKFUNCTION(ca_reset_map_global)
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
return 1;
}
}
entity ca_LastPlayerForTeam()
-{
+{SELFPARAM();
entity pl, last_pl = world;
FOR_EACH_PLAYER(pl)
{
}
MUTATOR_HOOKFUNCTION(ca_PlayerDies)
-{
+{SELFPARAM();
ca_LastPlayerForTeam_Notify();
if(!allowed_to_spawn)
self.respawn_flags = RESPAWN_SILENT;
}
MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
-{
+{SELFPARAM();
if(self.caplayer == 1)
ca_LastPlayerForTeam_Notify();
return 1;
}
MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
-{
+{SELFPARAM();
if(self.caplayer == 1)
ca_LastPlayerForTeam_Notify();
if(self.killindicator_teamchange == -2)
frag_mirrordamage = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_FilterItem)
-{
+{SELFPARAM();
if(autocvar_g_powerups <= 0)
if(self.flags & FL_POWERUP)
- return TRUE;
+ return true;
if(autocvar_g_pickup_items <= 0)
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
{
// no regeneration in CA
- return TRUE;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ca_CountFrags)
+{
+ // announce remaining frags
+ return true;
}
void ca_Initialize()
{
- allowed_to_spawn = TRUE;
+ allowed_to_spawn = true;
ca_teams = autocvar_g_ca_teams_override;
if(ca_teams < 2)
MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
+ MUTATOR_HOOK(Scores_CountFragsRemaining, ca_CountFrags, CBC_ORDER_ANY);
MUTATOR_ONADD
{
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}