void CA_RoundStart()
{
- if(inWarmupStage)
+ if(warmup_stage)
allowed_to_spawn = TRUE;
else
allowed_to_spawn = FALSE;
start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
start_ammo_cells = cvar("g_lms_start_ammo_cells");
start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
- start_items &~= IT_UNLIMITED_AMMO;
+
+ start_items &= ~IT_UNLIMITED_AMMO;
return 0;
}
{
if(IS_PLAYER(frag_target))
if(frag_target.deadflag == DEAD_NO)
- if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
frag_damage = 0;
-
+
frag_mirrordamage = 0;
-
+
return FALSE;
}
if(autocvar_g_powerups <= 0)
if(self.flags & FL_POWERUP)
return TRUE;
-
+
if(autocvar_g_pickup_items <= 0)
return TRUE;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
{
float excess = max(0, frag_damage - damage_take - damage_save);
-
+
if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
+
return FALSE;
}