void CA_RoundStart()
{
- if(inWarmupStage)
+ if(warmup_stage)
allowed_to_spawn = TRUE;
else
allowed_to_spawn = FALSE;
MUTATOR_HOOKFUNCTION(ca_SetStartItems)
{
- start_health = cvar("g_lms_start_health");
- start_armorvalue = cvar("g_lms_start_armor");
-
- start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
- start_items &~= IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_AMMO;
+ start_health = warmup_start_health = cvar("g_lms_start_health");
+ start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
return 0;
}
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
+{
+ if(IS_PLAYER(frag_target))
+ if(frag_target.deadflag == DEAD_NO)
+ if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ frag_damage = 0;
+
+ frag_mirrordamage = 0;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_FilterItem)
+{
+ if(autocvar_g_powerups <= 0)
+ if(self.flags & FL_POWERUP)
+ return TRUE;
+
+ if(autocvar_g_pickup_items <= 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
+{
+ float excess = max(0, frag_damage - damage_take - damage_save);
+
+ if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+ PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+
+ return FALSE;
+}
+
void ca_Initialize()
{
allowed_to_spawn = TRUE;
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_ONADD
{