]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_assault.qc
Add hit sound hooks for onslaught and assault objectives
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_assault.qc
index 40f3528496b013fefc438dc28d705c2826306bc3..8e62285058de9f79322785969e22986660e01236 100644 (file)
@@ -574,6 +574,11 @@ MUTATOR_HOOKFUNCTION(assault_BotRoles)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(assault_PlayHitsound)
+{
+       return (frag_victim.classname == "func_assault_destructible");
+}
+
 // scoreboard setup
 void assault_ScoreRules()
 {
@@ -589,6 +594,7 @@ MUTATOR_DEFINITION(gamemode_assault)
        MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayHitsound, assault_PlayHitsound, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {