return true;
}
+MUTATOR_HOOKFUNCTION(assault_PlayHitsound)
+{
+ return (frag_victim.classname == "func_assault_destructible");
+}
+
// scoreboard setup
void assault_ScoreRules()
{
MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, assault_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayHitsound, assault_PlayHitsound, CBC_ORDER_ANY);
MUTATOR_ONADD
{