]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_assault.qc
Clean up turrets system a bit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_assault.qc
index bf2594785cff6bbb9b70e426bbd79f23902fcf8d..4a6308ae1aae572e965fe9e08d9884dc98208566 100644 (file)
@@ -170,7 +170,6 @@ void assault_roundstart_use()
        activator = self;
        SUB_UseTargets();
 
-#ifdef TTURRETS_ENABLED
        entity ent, oldself;
 
        //(Re)spawn all turrets
@@ -178,20 +177,19 @@ void assault_roundstart_use()
        ent = find(world, classname, "turret_main");
        while(ent) {
                // Swap turret teams
-               if(ent.team == COLOR_TEAM1)
-                       ent.team = COLOR_TEAM2;
+               if(ent.team == NUM_TEAM_1)
+                       ent.team = NUM_TEAM_2;
                else
-                       ent.team = COLOR_TEAM1;
+                       ent.team = NUM_TEAM_1;
 
                self = ent;
 
                // Dubbles as teamchange
-               turret_stdproc_respawn();
+               turret_respawn();
 
                ent = find(ent, classname, "turret_main");
        }
        self = oldself;
-#endif
 }
 
 void assault_wall_think()
@@ -241,20 +239,20 @@ void assault_new_round()
        self.winning = self.winning + 1;
 
        // swap attacker/defender roles
-       if(assault_attacker_team == COLOR_TEAM1)
-               assault_attacker_team = COLOR_TEAM2;
+       if(assault_attacker_team == NUM_TEAM_1)
+               assault_attacker_team = NUM_TEAM_2;
        else
-               assault_attacker_team = COLOR_TEAM1;
+               assault_attacker_team = NUM_TEAM_1;
 
        entity ent;
        for(ent = world; (ent = nextent(ent)); )
        {
                if(clienttype(ent) == CLIENTTYPE_NOTACLIENT)
                {
-                       if(ent.team_saved == COLOR_TEAM1)
-                               ent.team_saved = COLOR_TEAM2;
-                       else if(ent.team_saved == COLOR_TEAM2)
-                               ent.team_saved = COLOR_TEAM1;
+                       if(ent.team_saved == NUM_TEAM_1)
+                               ent.team_saved = NUM_TEAM_2;
+                       else if(ent.team_saved == NUM_TEAM_2)
+                               ent.team_saved = NUM_TEAM_1;
                }
        }
 
@@ -268,7 +266,7 @@ void spawnfunc_info_player_attacker()
 {
        if not(g_assault) { remove(self); return; }
        
-       self.team = COLOR_TEAM1; // red, gets swapped every round
+       self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -276,7 +274,7 @@ void spawnfunc_info_player_defender()
 {
        if not(g_assault) { remove(self); return; }
        
-       self.team = COLOR_TEAM2; // blue, gets swapped every round
+       self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -316,10 +314,10 @@ void spawnfunc_func_assault_destructible()
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
        
-       if(assault_attacker_team == COLOR_TEAM1)
-               self.team = COLOR_TEAM2;
+       if(assault_attacker_team == NUM_TEAM_1)
+               self.team = NUM_TEAM_2;
        else
-               self.team = COLOR_TEAM1;
+               self.team = NUM_TEAM_1;
 
        spawnfunc_func_breakable();
 }
@@ -352,7 +350,7 @@ void spawnfunc_target_assault_roundstart()
 {
        if not(g_assault) { remove(self); return; }
        
-       assault_attacker_team = COLOR_TEAM1;
+       assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
        self.reset2 = assault_roundstart_use;