activator = self;
SUB_UseTargets();
-#ifdef TTURRETS_ENABLED
entity ent, oldself;
//(Re)spawn all turrets
self = ent;
// Dubbles as teamchange
- turret_stdproc_respawn();
+ turret_respawn();
ent = find(ent, classname, "turret_main");
}
self = oldself;
-#endif
}
void assault_wall_think()