MUTATOR_HOOKABLE(FixPlayermodel, EV_FixPlayermodel);
/** Return error to play frag remaining announcements */
+MUTATOR_HOOKABLE(Scores_AnnounceLeads, EV_NO_ARGS);
MUTATOR_HOOKABLE(Scores_CountFragsRemaining, EV_NO_ARGS);
#define EV_GrappleHookThink(i, o) \