* called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier
* i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage).
*/
-#define EV_PlayerDamage_Calculate(i, o) \
+#define EV_Damage_Calculate(i, o) \
/** inflictor */ i(entity, MUTATOR_ARGV_0_entity) \
/** attacker */ i(entity, MUTATOR_ARGV_1_entity) \
/** target */ i(entity, MUTATOR_ARGV_2_entity) \
/** force */ i(vector, MUTATOR_ARGV_6_vector) \
/** force */ o(vector, MUTATOR_ARGV_6_vector) \
/**/
-MUTATOR_HOOKABLE(PlayerDamage_Calculate, EV_PlayerDamage_Calculate);
+MUTATOR_HOOKABLE(Damage_Calculate, EV_Damage_Calculate);
/**
* Called when a player is damaged