+#ifdef SVQC
.vector moveto;
/**
Pitches and rolls the entity to match the gound.
Yed need to set v_up and v_forward (generally by calling makevectors) before calling this.
**/
+#endif
+
void movelib_groundalign4point(float spring_length, float spring_up, float blendrate)
{
vector a, b, c, d, e, r, push_angle, ahead, side;