if (random() < 0.005)
{
// blink for an instant, this causes the appear sound, alarming the player as if under attack
+ /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
sound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
+ */
a = 1;
}
}
else
{
// if unghosting, make sure we have an enemy, otherwise stay ghosted (even if blinking) so we can't be shot while blinking
+ /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
if (self.solid != SOLID_SLIDEBOX)
sound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
+ */
self.solid = SOLID_SLIDEBOX;
self.takedamage = DAMAGE_AIM;
}