.void() monster_die;
.void() monster_delayedattack;
-.float monster_moveflags; // checks where to move when not attacking
.float monster_movestate; // used to tell what the monster is currently doing
const float MONSTER_MOVE_OWNER = 1; // monster will move to owner if in range, or stand still
const float MONSTER_MOVE_WANDER = 2; // monster will ignore owner & wander around