WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
-float want_weapon(entity weaponinfo, float allguns)
-{
- int d = 0;
- bool allow_mutatorblocked = false;
-
- if(!weaponinfo.m_id)
- return 0;
-
- bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
- d = M_ARGV(1, float);
- allguns = M_ARGV(2, bool);
- allow_mutatorblocked = M_ARGV(3, bool);
-
- if(allguns)
- d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
- else if(!mutator_returnvalue)
- d = !(!weaponinfo.weaponstart);
-
- if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
- d = 0;
-
- float t = weaponinfo.weaponstartoverride;
-
- //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
-
- // bit order in t:
- // 1: want or not
- // 2: is default?
- // 4: is set by default?
- if(t < 0)
- t = 4 | (3 * d);
- else
- t |= (2 * d);
-
- return t;
-}
-
-/// Weapons the player normally starts with outside weapon arena.
-WepSet weapons_start()
-{
- WepSet ret = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, {
- int w = want_weapon(it, false);
- if (w & 1)
- ret |= it.m_wepset;
- });
- return ret;
-}
-
-WepSet weapons_all()
-{
- WepSet ret = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, {
- if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
- ret |= it.m_wepset;
- });
- return ret;
-}
-
-WepSet weapons_devall()
-{
- WepSet ret = '0 0 0';
- FOREACH(Weapons, it != WEP_Null,
- {
- ret |= it.m_wepset;
- });
- return ret;
-}
-
-WepSet weapons_most()
-{
- WepSet ret = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, {
- if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
- ret |= it.m_wepset;
- });
- return ret;
-}
-
-void weaponarena_available_all_update(entity this)
-{
- if (weaponsInMapAll)
- {
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
- }
- else
- {
- // if no weapons are available on the map, just fall back to all weapons arena
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
- }
-}
-
-void weaponarena_available_devall_update(entity this)
-{
- if (weaponsInMapAll)
- {
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
- }
- else
- {
- // if no weapons are available on the map, just fall back to devall weapons arena
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
- }
-}
-
-void weaponarena_available_most_update(entity this)
-{
- if (weaponsInMapAll)
- {
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
- }
- else
- {
- // if no weapons are available on the map, just fall back to most weapons arena
- start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
- }
-}
-
-void readplayerstartcvars()
-{
- // initialize starting values for players
- start_weapons = '0 0 0';
- start_weapons_default = '0 0 0';
- start_weapons_defaultmask = '0 0 0';
- start_items = 0;
- start_ammo_shells = 0;
- start_ammo_nails = 0;
- start_ammo_rockets = 0;
- start_ammo_cells = 0;
- start_ammo_plasma = 0;
- if (random_start_ammo == NULL)
- {
- random_start_ammo = spawn();
- }
- start_health = cvar("g_balance_health_start");
- start_armorvalue = cvar("g_balance_armor_start");
-
- g_weaponarena = 0;
- g_weaponarena_weapons = '0 0 0';
-
- string s = cvar_string("g_weaponarena");
-
- MUTATOR_CALLHOOK(SetWeaponArena, s);
- s = M_ARGV(0, string);
-
- if (s == "0" || s == "")
- {
- // no arena
- }
- else if (s == "off")
- {
- // forcibly turn off weaponarena
- }
- else if (s == "all" || s == "1")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "All Weapons";
- g_weaponarena_weapons = weapons_all();
- }
- else if (s == "devall")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "Dev All Weapons";
- g_weaponarena_weapons = weapons_devall();
- }
- else if (s == "most")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "Most Weapons";
- g_weaponarena_weapons = weapons_most();
- }
- else if (s == "all_available")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "All Available Weapons";
-
- // this needs to run after weaponsInMapAll is initialized
- InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
- }
- else if (s == "devall_available")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "Dev All Available Weapons";
-
- // this needs to run after weaponsInMapAll is initialized
- InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
- }
- else if (s == "most_available")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "Most Available Weapons";
-
- // this needs to run after weaponsInMapAll is initialized
- InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
- }
- else if (s == "none")
- {
- g_weaponarena = 1;
- g_weaponarena_list = "No Weapons";
- }
- else
- {
- g_weaponarena = 1;
- float t = tokenize_console(s);
- g_weaponarena_list = "";
- for (int j = 0; j < t; ++j)
- {
- s = argv(j);
- Weapon wep = Weapon_from_name(s);
- if(wep != WEP_Null)
- {
- g_weaponarena_weapons |= (wep.m_wepset);
- g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
- }
- }
- g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
- }
-
- if (g_weaponarena)
- {
- g_weapon_stay = 0; // incompatible
- start_weapons = g_weaponarena_weapons;
- start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
- }
- else
- {
- FOREACH(Weapons, it != WEP_Null, {
- int w = want_weapon(it, false);
- WepSet s = it.m_wepset;
- if(w & 1)
- start_weapons |= s;
- if(w & 2)
- start_weapons_default |= s;
- if(w & 4)
- start_weapons_defaultmask |= s;
- });
- }
-
- if(cvar("g_balance_superweapons_time") < 0)
- start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
- if(!cvar("g_use_ammunition"))
- start_items |= IT_UNLIMITED_AMMO;
-
- if(start_items & IT_UNLIMITED_AMMO)
- {
- start_ammo_shells = 999;
- start_ammo_nails = 999;
- start_ammo_rockets = 999;
- start_ammo_cells = 999;
- start_ammo_plasma = 999;
- start_ammo_fuel = 999;
- }
- else
- {
- start_ammo_shells = cvar("g_start_ammo_shells");
- start_ammo_nails = cvar("g_start_ammo_nails");
- start_ammo_rockets = cvar("g_start_ammo_rockets");
- start_ammo_cells = cvar("g_start_ammo_cells");
- start_ammo_plasma = cvar("g_start_ammo_plasma");
- start_ammo_fuel = cvar("g_start_ammo_fuel");
- random_start_weapons_count = cvar("g_random_start_weapons_count");
- SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
- SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
- SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
- SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
- SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
- }
-
- warmup_start_ammo_shells = start_ammo_shells;
- warmup_start_ammo_nails = start_ammo_nails;
- warmup_start_ammo_rockets = start_ammo_rockets;
- warmup_start_ammo_cells = start_ammo_cells;
- warmup_start_ammo_plasma = start_ammo_plasma;
- warmup_start_ammo_fuel = start_ammo_fuel;
- warmup_start_health = start_health;
- warmup_start_armorvalue = start_armorvalue;
- warmup_start_weapons = start_weapons;
- warmup_start_weapons_default = start_weapons_default;
- warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
- if (!g_weaponarena)
- {
- warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
- warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
- warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
- warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
- warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
- warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
- warmup_start_health = cvar("g_warmup_start_health");
- warmup_start_armorvalue = cvar("g_warmup_start_armor");
- warmup_start_weapons = '0 0 0';
- warmup_start_weapons_default = '0 0 0';
- warmup_start_weapons_defaultmask = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, {
- int w = want_weapon(it, autocvar_g_warmup_allguns);
- WepSet s = it.m_wepset;
- if(w & 1)
- warmup_start_weapons |= s;
- if(w & 2)
- warmup_start_weapons_default |= s;
- if(w & 4)
- warmup_start_weapons_defaultmask |= s;
- });
- }
-
- if (autocvar_g_jetpack)
- start_items |= ITEM_Jetpack.m_itemid;
-
- MUTATOR_CALLHOOK(SetStartItems);
-
- if (start_items & ITEM_Jetpack.m_itemid)
- {
- start_items |= ITEM_JetpackRegen.m_itemid;
- start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
- warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
- }
-
- start_ammo_shells = max(0, start_ammo_shells);
- start_ammo_nails = max(0, start_ammo_nails);
- start_ammo_rockets = max(0, start_ammo_rockets);
- start_ammo_cells = max(0, start_ammo_cells);
- start_ammo_plasma = max(0, start_ammo_plasma);
- start_ammo_fuel = max(0, start_ammo_fuel);
- SetResource(random_start_ammo, RES_SHELLS,
- max(0, GetResource(random_start_ammo, RES_SHELLS)));
- SetResource(random_start_ammo, RES_BULLETS,
- max(0, GetResource(random_start_ammo, RES_BULLETS)));
- SetResource(random_start_ammo, RES_ROCKETS,
- max(0, GetResource(random_start_ammo, RES_ROCKETS)));
- SetResource(random_start_ammo, RES_CELLS,
- max(0, GetResource(random_start_ammo, RES_CELLS)));
- SetResource(random_start_ammo, RES_PLASMA,
- max(0, GetResource(random_start_ammo, RES_PLASMA)));
-
- warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
- warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
- warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
- warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
- warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
- warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
-}
-
-void InitializeEntity(entity e, void(entity this) func, int order)
-{
- entity prev, cur;
-
- if (!e || e.initialize_entity)
- {
- // make a proxy initializer entity
- entity e_old = e;
- e = new(initialize_entity);
- e.enemy = e_old;
- }
-
- e.initialize_entity = func;
- e.initialize_entity_order = order;
-
- cur = initialize_entity_first;
- prev = NULL;
- for (;;)
- {
- if (!cur || cur.initialize_entity_order > order)
- {
- // insert between prev and cur
- if (prev)
- prev.initialize_entity_next = e;
- else
- initialize_entity_first = e;
- e.initialize_entity_next = cur;
- return;
- }
- prev = cur;
- cur = cur.initialize_entity_next;
- }
-}
-void InitializeEntitiesRun()
-{
- entity startoflist = initialize_entity_first;
- initialize_entity_first = NULL;
- delete_fn = remove_except_protected;
- for (entity e = startoflist; e; e = e.initialize_entity_next)
- {
- e.remove_except_protected_forbidden = 1;
- }
- for (entity e = startoflist; e; )
- {
- e.remove_except_protected_forbidden = 0;
- e.initialize_entity_order = 0;
- entity next = e.initialize_entity_next;
- e.initialize_entity_next = NULL;
- var void(entity this) func = e.initialize_entity;
- e.initialize_entity = func_null;
- if (e.classname == "initialize_entity")
- {
- entity wrappee = e.enemy;
- builtin_remove(e);
- e = wrappee;
- }
- //dprint("Delayed initialization: ", e.classname, "\n");
- if (func)
- {
- func(e);
- }
- else
- {
- eprint(e);
- backtrace(strcat("Null function in: ", e.classname, "\n"));
- }
- e = next;
- }
- delete_fn = remove_unsafely;
-}
-
float trace_hits_box_a0, trace_hits_box_a1;
float trace_hits_box_1d(float end, float thmi, float thma)