start_ammo_cells = cvar("g_start_ammo_cells");
start_ammo_plasma = cvar("g_start_ammo_plasma");
start_ammo_fuel = cvar("g_start_ammo_fuel");
+ random_start_weapons_count = cvar("g_random_start_weapons_count");
+ random_start_shells = cvar("g_random_start_shells");
+ random_start_bullets = cvar("g_random_start_bullets");
+ random_start_rockets = cvar("g_random_start_rockets");
+ random_start_cells = cvar("g_random_start_cells");
+ random_start_plasma = cvar("g_random_start_plasma");
}
if (warmup_stage)
start_ammo_cells = max(0, start_ammo_cells);
start_ammo_plasma = max(0, start_ammo_plasma);
start_ammo_fuel = max(0, start_ammo_fuel);
+ random_start_shells = max(0, random_start_shells);
+ random_start_bullets = max(0, random_start_bullets);
+ random_start_rockets = max(0, random_start_rockets);
+ random_start_cells = max(0, random_start_cells);
+ random_start_plasma = max(0, random_start_plasma);
warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);