sv_gentle = cvar("sv_gentle");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
+ if(g_cts)
+ g_cloaked = 1; // always enable cloak in CTS
g_jump_grunt = cvar("g_jump_grunt");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");