else if (g_nexball)
d = 0; // weapon is set a few lines later
else
- d = (i == WEP_LASER || i == WEP_SHOCKWAVE);
+ d = (i == WEP_BLASTER || i == WEP_SHOCKWAVE); // WEAPONTODO: add spawnflag for hard coded spawn weapons
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);