#include "g_hook.qh"
#include "ipban.qh"
#include "mutators/mutators_include.qh"
-#include "tturrets/include/turrets_early.qh"
#include "t_items.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/triggers/subs.qh"
#include "../common/urllib.qh"
#include "../common/util.qh"
+#include "../common/turrets/sv_turrets.qh"
#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../warpzonelib/anglestransform.qh"
entity cursor_ent;
string escape;
string replacement;
+ string ammoitems;
p = 0;
n = 7;
+ ammoitems = "batteries";
+ if(self.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
+ if(self.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
+ if(self.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
+ if(self.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
+
WarpZone_crosshair_trace(self);
cursor = trace_endpos;
cursor_ent = trace_ent;
replacement = substring(msg, p, 2);
escape = substring(msg, p + 1, 1);
- if (escape == "%")
- replacement = "%";
- else if (escape == "\\")
- replacement = "\\";
- else if (escape == "n")
- replacement = "\n";
- else if (escape == "a")
- replacement = ftos(floor(self.armorvalue));
- else if (escape == "h")
- replacement = ftos(floor(self.health));
- else if (escape == "l")
- replacement = NearestLocation(self.origin);
- else if (escape == "y")
- replacement = NearestLocation(cursor);
- else if (escape == "d")
- replacement = NearestLocation(self.death_origin);
- else if (escape == "w") {
- float wep;
- wep = self.weapon;
- if (!wep)
- wep = self.switchweapon;
- if (!wep)
- wep = self.cnt;
- replacement = WEP_NAME(wep);
- } else if (escape == "W") {
- if (self.items & IT_SHELLS) replacement = "shells";
- else if (self.items & IT_NAILS) replacement = "bullets";
- else if (self.items & IT_ROCKETS) replacement = "rockets";
- else if (self.items & IT_CELLS) replacement = "cells";
- else if (self.items & IT_PLASMA) replacement = "plasma";
- else replacement = "batteries"; // ;)
- } else if (escape == "x") {
- replacement = cursor_ent.netname;
- if (replacement == "" || !cursor_ent)
- replacement = "nothing";
- } else if (escape == "s")
- replacement = ftos(vlen(self.velocity - self.velocity.z * '0 0 1'));
- else if (escape == "S")
- replacement = ftos(vlen(self.velocity));
+ switch(escape)
+ {
+ case "%": replacement = "%"; break;
+ case "\\":replacement = "\\"; break;
+ case "n": replacement = "\n"; break;
+ case "a": replacement = ftos(floor(self.armorvalue)); break;
+ case "h": replacement = ftos(floor(self.health)); break;
+ case "l": replacement = NearestLocation(self.origin); break;
+ case "y": replacement = NearestLocation(cursor); break;
+ case "d": replacement = NearestLocation(self.death_origin); break;
+ case "w": replacement = WEP_NAME((!self.weapon) ? (!self.switchweapon ? self.cnt : self.switchweapon) : self.weapon); break;
+ case "W": replacement = ammoitems; break;
+ case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
+ case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
+ case "S": replacement = ftos(vlen(self.velocity)); break;
+ default:
+ {
+ MUTATOR_CALLHOOK(FormatMessage, escape, replacement);
+ break;
+ }
+ }
msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
p = p + strlen(replacement);
return p.netname;
}
-vector randompos(vector m1, vector m2)
-{
- vector v;
- m2 = m2 - m1;
- v.x = m2_x * random() + m1_x;
- v.y = m2_y * random() + m1_y;
- v.z = m2_z * random() + m1_z;
- return v;
-}
-
float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
{
int i = weaponinfo.weapon;
d = false;
}
else if (g_cts)
- d = (i == WEP_SHOTGUN);
+ d = (i == WEP_SHOTGUN.m_id);
else if (g_nexball)
d = 0; // weapon is set a few lines later
else
d = !(!weaponinfo.weaponstart);
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
- d |= (i == WEP_HOOK);
+ d |= (i == WEP_HOOK.m_id);
if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
}
if (g_jetpack)
- start_items |= IT_JETPACK;
+ start_items |= ITEM_Jetpack.m_itemid;
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+ if ((start_items & ITEM_Jetpack.m_itemid) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
{
- start_items |= IT_FUEL_REGEN;
+ start_items |= ITEM_JetpackRegen.m_itemid;
start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
}
precache_model ("models/misc/chatbubble.spr");
precache_model("models/ice/ice.md3");
-#ifdef TTURRETS_ENABLED
- if (autocvar_g_turrets)
- turrets_precash();
-#endif
-
// Precache all player models if desired
if (autocvar_sv_precacheplayermodels)
{