#include "g_hook.qh"
#include "ipban.qh"
#include "mutators/all.qh"
-#include "t_items.qh"
+#include "../common/t_items.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
-#include "../common/notifications.qh"
+#include "../common/notifications/all.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "../common/triggers/subs.qh"
#include "../common/vehicles/sv_vehicles.qh"
#include "../common/vehicles/vehicle.qh"
#include "../common/items/all.qc"
+#include "../common/state.qh"
+#include "../common/effects/qc/globalsound.qh"
#include "../lib/csqcmodel/sv_model.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "../lib/warpzone/server.qh"
break; // too many replacements
n = n - 1;
- p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
- p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
+ p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
+ p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
if (p1 < 0)
p1 = p2;
return o;
}
+REPLICATE(autoswitch, bool, "cl_autoswitch");
+
+REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
+
+REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
+
+REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
+
+REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
+
+REPLICATE(cvar_cl_handicap, float, "cl_handicap");
+
+REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
+
+REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
+
+REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
+
+REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
+
+REPLICATE(cvar_cl_physics, string, "cl_physics");
+
+REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
+
+REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
+
+REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
+
+REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
+
/**
* @param f -1: cleanup, 0: request, 1: receive
*/
-void GetCvars(int f)
-{SELFPARAM();
+void GetCvars(entity this, int f)
+{
string s = string_null;
if (f > 0)
ReplicateVars(this, s, f);
- GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
- GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
- GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
- GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
- GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
- GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
- GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
- GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
- GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
- GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
- GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
- GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
- GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
- GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
- GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
// fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
if (f > 0)
void readplayerstartcvars()
{
- entity e;
float i, t;
string s;
warmup_start_weapons = '0 0 0';
warmup_start_weapons_default = '0 0 0';
warmup_start_weapons_defaultmask = '0 0 0';
- for (i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = Weapons_from(i);
- int w = want_weapon(e, g_warmup_allguns);
- WepSet s = (e.m_wepset);
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ int w = want_weapon(it, g_warmup_allguns);
+ WepSet s = (it.m_wepset);
if(w & 1)
warmup_start_weapons |= s;
if(w & 2)
warmup_start_weapons_default |= s;
if(w & 4)
warmup_start_weapons_defaultmask |= s;
- }
+ ));
}
}
}
void precache()
-{SELFPARAM();
+{
// gamemode related things
// Precache all player models if desired
void adaptor_think2use_hittype_splash() // for timed projectile detonation
{SELFPARAM();
- if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+ if(!(IS_ONGROUND(self))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
self.projectiledeathtype |= HITTYPE_SPLASH;
adaptor_think2use();
}
// online ban list
OnlineBanList_URI_Get_Callback(id, status, data);
}
+ else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
+ {
+ // handled by a mutator
+ }
else
{
LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
return 0;
}
-float isPushable(entity e)
+.bool pushable;
+bool isPushable(entity e)
{
if(e.pushable)
return true;