d = 0; // weapon is set a few lines later
else
d = (i == WEP_LASER || i == WEP_SHOTGUN);
-
+
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);
if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
d = 0;
var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
-
+
//print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
+
// bit order in t:
// 1: want or not
// 2: is default?
if(!cvar("g_use_ammunition"))
start_items |= IT_UNLIMITED_AMMO;
-
+
if(start_items & IT_UNLIMITED_WEAPON_AMMO)
{
start_ammo_rockets = 999;
// load mutators
#define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
{ if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
-
+
CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
-
+
#undef CHECK_MUTATOR_ADD
-
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
-
+
g_minstagib = cvar("g_minstagib");
sv_clones = cvar("sv_clones");
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
+ if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
warmup_stage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
db_put(ServerProgsDB, strcat("uid2name", myuid), "");
}
}
-
+
if(s == "")
s = "^1Unregistered Player";
return s;