#define autocvar_slowmo cvar("slowmo")
float autocvar_sys_ticrate;
+bool autocvar_sv_autopause;
+void Pause_TryPause_Dedicated(entity this);
+
bool dropclient_schedule(entity this);
/** print(), but only print if the server is not local */
float servertime, serverprevtime, serverframetime;
-.vector oldvelocity; // for fall damage
+// set in CreatureFrame_All for entities that can be damaged by fall (players) and contents (projectiles)
+.vector oldvelocity;
.float watersound_finished;