});
}
+void Pause_TryPause_Dedicated(entity this)
+{
+ if (player_count == 0)
+ setpause(1);
+}
+
void Pause_TryPause(bool ispaused)
{
int n = 0;
bool game_delay_last;
-bool autocvar_sv_autopause = false;
void systems_update();
void sys_phys_update(entity this, float dt);
void StartFrame()