// Compatibility spawn functions
// in Quake this is green armor, in Xonotic maps it is an armor shard
-SPAWNFUNC_ITEM_COND(item_armor1, cvar("sv_mapformat_is_quake3"), ITEM_ArmorSmall, ITEM_ArmorMedium)
+SPAWNFUNC_ITEM_COND(item_armor1, autocvar_sv_mapformat_is_quake3, ITEM_ArmorSmall, ITEM_ArmorMedium)
SPAWNFUNC_ITEM(item_armor25, ITEM_ArmorMega)