void Item_Reset(entity this);
void Item_FindTeam(entity this);
-// Savage: used for item garbage-collection
bool ItemSend(entity this, entity to, int sf);
void ItemUpdate(entity this);
void UpdateItemAfterTeleport(entity this);
+void RemoveItem(entity this);
+
// pickup evaluation functions
// these functions decide how desirable an item is to the bots