if(!e.autoscreenshot) // initial call
{
e.autoscreenshot = time + 0.8; // used for autoscreenshot
- SetResourceExplicit(e, RES_HEALTH, -2342);
- // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
+ SetResourceExplicit(e, RES_HEALTH, -2342); // health in the first intermission phase
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- .entity weaponentity = weaponentities[slot];
+ .entity weaponentity = weaponentities[slot];
if(e.(weaponentity))
{
e.(weaponentity).effects = EF_NODRAW;