#pragma once
-bool logfile_open;
+bool autocvar_sv_eventlog;
+bool autocvar_sv_eventlog_console;
+bool autocvar_sv_eventlog_files;
+int autocvar_sv_eventlog_files_counter;
+string autocvar_sv_eventlog_files_nameprefix;
+string autocvar_sv_eventlog_files_namesuffix;
+bool autocvar_sv_eventlog_files_timestamps;
+bool autocvar_sv_eventlog_ipv6_delimiter = false;
+
+bool logfile_open = false;
float logfile;
string GameLog_ProcessIP(string s);